Games are changing. With each new game release, developers get smarter and learn from the ones before them. Now, we are beginning to see feats we never thought possible every year. Days Gone will be another game to break the innovative barrier.
Every time there is another Zombie game announcement I ask myself the same two questions. How many more Zombie games can devs come up with?” and, “Where is Left 4 dead 3?!?!” Don’t get me wrong, I love Zombie games, but I guess my imagination is limited in the developers’ capability of creating something different. Each time I doubt a new game, I get surprised by the things that devs are able to create.
On paper, Days Gone is your typical Zombie Game. You play as a character named Deacon St. John as you try to survive in a zombie-filled, post-apocalyptic world. Sounds familiar, right? This is essentially the formula for most Zombie games. Add in the ability to upgrade your weapons and attributes and you’ve got yourself a successful Zombie game that will please most fans.
So How Will Days Gone Be Different?
One thing that will put Days Gone ahead of the hordes of other Zombie games is the fact that there is a dynamic story. From what we’ve seen from gameplay trailers and article releases, we will follow Deacon St. John as he tries to survive the broad landscape of Oregon.
Not many zombie games are solely story driven. To me, it seems like most zombie games are created with gameplay in mind first, and the story is threaded in later. Days Gone seems to be different. The story seems to be the main focus and it looks promising, to say the least. Even though we are days from the actual release, from what we’ve seen, Days Gone has an in-depth story with enticing characters.
Adaptive World
All zombie games have some type of progression system, so it’s only natural to have progressive zombies as well. The creative director of Days Gone, John Garvin, says that the world will adapt as you play. The weather system, the dangerous animals, and the growing threat of more freakers, all come together to create a ferociously threatening world that will punish the unprepared. Long story short, you need to be on your toes at all times. With each waking moment, you run the risk of getting swarmed by the horde that can potentially end it all for you.
For me, the most exciting thing about the adaptive world is the thought that the weather has a chance to affect the way I play. Traveling down a muddy road while rain is pouring over my beaten trail can put me at risk of traction loss, leading to a crash and getting swarmed by freakers. Thus, watching the storm clouds roll in will push me to make a split decision of ditching the bike and moving along on foot, a choice that changes how I approach a mission. This seems like something small, but stuff like this is what makes a huge game like Days Gone so dynamic.
Compared to Others
Even though there are a lot of zombie games out there that provide a provocative story, i.e Resident Evil, there aren’t many that do so with an open-world as Days Gone. The zombie games in the past that have been open-world with a story haven’t caught my attention much. Games like Dying Light, Dead Island, and State of Decay all had stories that I have easily forgotten. From what I’ve seen from Days Gone so far, I have high hopes. Let’s hope that it lives up to the hype.
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